My first devlog










I started this game one year ago, I initially made a prototype in Picotron, to learn the engine, but eventually I felt like I wanted a more beefy game engine but I was kind of burned out by unity, so I tried to learn Godot.
The first build was very simple, I barely managed to make the character walk and shoot, everything was a struggle, then I stopped working on it for a whole year, until this February when I had once again interest in picking it back up and actually learn how to use Godot, then I started working on it basically daily, sinking many hours into the game, making rapid progress, until about the end of march when my steam kind of ran out and I slowed down, so I finally decided to release the demo, with as much polish as I could do without spending much more time.
So why Cirno in a cyberpunk setting? I wanted to merge the aesthetics and gameplay of PC games I grew up with in the 90's with Touhou, my two greatest current passions, for my very first prototype I just drew a very small cirno sprite and let her go through a factory shooting things and I thought it looked neat, also isekai plots aren't new to touhou so why not do a "reverse" one for once?
I really hope people enjoy this game and I hope I get the chance to finish it and realize my full vision, there are many many many things I wanted to do but I couldn't do it without taking some extra months.
Here's a few:
- Remappable controls
- Proper gamepad aiming
- More weapon types
- More enemy types
- More varied bullet patterns and bosses
- Better UI showing the current equipped weapon and owned keycards
- Weapon switching hotkeys
Files
Get Cirno: No Reason
Cirno: No Reason
A cyberpunk industrial-core top-down shooter game starring Cirno from Touhou Project
Status | In development |
Author | MaddoScientisto |
Genre | Action |
Tags | 2D, Bullet Hell, cirno, Cyberpunk, Doujinshi, Female Protagonist, Futuristic, Singleplayer, Top down shooter, Touhou |
Languages | English |
Accessibility | Subtitles, Interactive tutorial |
More posts
- Roguelite mode4 days ago
- Bugfixes5 days ago
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