New demo released!


I just released a new demo incorporating player feedback, most of the new features are the ones I listed in the previous devlog with some additions:

  • Rebalanced weapon damage, base gun shoots faster with little damage but it doesn't take forever to kill enemies, advanced guns pack a stronger punch and kill enemies quickly
  • Visible weapons on Cirno (early implementation, they don't rotate yet but they will)
  • Increased ammo from pickups so weapons don't run out as fast, I'm planning to add more pickups around to allow using weapons more often, this of course will require stronger enemies to use them on
  • Added feedback for hitting enemies with knockback and blinking
  • Made movement more interesting by having Cirno float and be faster but still kept the precise movement of focus mode, 
  • Fixed the weapon ammo counter in the hud
  • Made the camera slightly pan towards the cursor or aiming direction so it's easier to keep what you are shooting at in sight
  • Remade a lot of graphics for floors and walls to be grittier and look better
  • New maps for roguelite mode
  • Ability to rapidly switch weapons through the mouse wheel
  • Replaced the cursor with an aiming reticule during gameplay so it's less annoying to aim at enemies with the mouse
  • Dialogue skipping 
  • Italian translation
  • Fixes to dialogue
  • Slight weapons rebalance

Files

cirno-no-reason-win-alpha.zip 106 MB
Version 0.1.0-alpha.778 28 days ago
cirno-no-reason-linux-alpha.zip 98 MB
Version 0.1.0-alpha.778 28 days ago

Get Cirno: No Reason

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