Roguelite Mode update released!



Today I'm launching a demo of a brand new Roguelite Mode!
Cirno can explore a randomly generated dungeon, find loot and fight enemies, the usual but slightly more repeatable.
This demo is going to showcase 4 procedurally generated floors, after the 4th floor the generation settings will loop, the idea is to have different areas, more rooms, more bosses, more weapons, more enemies, and refine game mechanics.
I added a new mechanic: projectile freezing.
Press Q on the keyboard (I haven't decided on a gamepad button yet) to freeze all the bullets around Cirno for a few seconds, it's great for getting out of sticky situations when too many enemies are shooting at you but it consumes shield battery power, try to use it only for emergencies.
I also added the first energy weapon: it will use shield battery power to shoot powerful energy beams, now grazing enemy bullets will recharge shield power
The procedurally generated levels will make an appearance in story mode as optional side missions for special useful rewards like points to upgrade weapons and special items that will be useful in the main story.
I'm planning a weapon upgrade system to spend the obtained points on, right now I implemented multiple weapon tiers as separate weapons but the plan is to make these upgradeable and some statistics like damage, reloading speed, etc to be possible to upgrade with P points.
Various QoL improvements are planned, like showing where you are on the minimap, showing only explored rooms, sounds, animations, etc
Files
Get Cirno: No Reason
Cirno: No Reason
A cyberpunk industrial-core top-down shooter game starring Cirno from Touhou Project
Status | In development |
Author | MaddoScientisto |
Genre | Action |
Tags | 2D, Bullet Hell, cirno, Cyberpunk, Doujinshi, Female Protagonist, Futuristic, Singleplayer, Top down shooter, Touhou |
Languages | English |
Accessibility | Subtitles, Interactive tutorial |
More posts
- Small bugfix1 day ago
- Roguelite mode23 days ago
- Bugfixes24 days ago
- My first devlog24 days ago
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