Soon to come enhancements from player feedback


I'd like to thank everyone who submitted feedback, it's been invaluable in helping me figure out how to improve the game, I've been working on a number of upgrades that hopefully will make the experience more interesting:

  • Rebalanced weapon damage, base gun shoots faster with little damage but it doesn't take forever to kill enemies, advanced guns pack a stronger punch and kill enemies quickly

  • Visible weapons on Cirno (early implementation, they don't rotate yet but they will)
  • Increased ammo from pickups so weapons don't run out as fast, I'm planning to add more pickups around to allow using weapons more often, this of course will require stronger enemies to use them on
  • Added feedback for hitting enemies with knockback and blinking

  • Made movement more interesting by having Cirno float and be faster but still kept the precise movement of focus mode, 

  • Fixed the weapon ammo counter in the hud

  • Made the camera slightly pan towards the cursor or aiming direction so it's easier to keep what you are shooting at in sight

  • Remade a lot of graphics for floors and walls to be grittier and look better

  • New maps for roguelite mode
  • Ability to rapidly switch weapons through the mouse wheel

  •  Replaced the cursor with an aiming reticule during gameplay so it's less annoying to aim at enemies with the mouse

  • Dialogue skipping

My current plan is to finish adding the new cursor, balance things a bit more and then release a new demo, after which I'll focus on polishing the game further before adding new content.

Get Cirno: No Reason

Comments

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(+1)

all sounds like great ideas, godspeed yesdev.