Roguelite mode


After the  demo release I needed a bit of a change of pace but I don't want to start a new project, I'm quite happy with the way I structured this project and I think there's a lot of flexibility in the engine, to the point I can add new game modes and reuse basically everything.

So I'm doing some experiments with a roguelite mode, which means procedural generation of random maps with random enemies, etc.

I think it could be useful for creativity because it will force me to come up with more enemy variations, weapons, traps, etc and also it's something to do other than playing the main story.
I'll update the demo with a roguelite mode preview as soon as I feel like I have something worth checking out, I'll definitely try to get layout generation working, random weapons loot and a boss.

I've been also considering some sort of weapons upgrade system for the main game, to add depth and something to spend the points and P items enemies have been dropping, this is the perfect chance to debut the system!

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Comments

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Sounds neat! Are you planning on having this mode be entirely separate from the main story, or will you also be incorporating procedural generation in the main story later on?

I'm still not sure, I definitely want to manually craft story maps, roguelite mode is going to be more useful to me for quickly testing enemies and weapons without having to build a whole map around them, I guess I can also experiment with puzzle designs in roguelite rooms first before using them in the story