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Devlog
Submission to AGDG DEMO DAY 62
Cirno: No Reason
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Devlog
New demo released!
May 09, 2025
by
MaddoScientisto
1
#Release, #Demo
I just released a new demo incorporating player feedback, most of the new features are the ones I listed in the previous devlog with some additions: Rebalanced weapon damage, base gun shoots faster wi...
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Soon to come enhancements from player feedback
May 08, 2025
by
MaddoScientisto
1
#Preview
I'd like to thank everyone who submitted feedback, it's been invaluable in helping me figure out how to improve the game, I've been working on a number of upgrades that hopefully will make the experie...
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Small bugfix
May 03, 2025
by
MaddoScientisto
1
#Bugfix
I just pushed a small bugfix for the issue where Cirno would be soft-locked after a game over...
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Roguelite Mode update released!
May 02, 2025
by
MaddoScientisto
1
#Release, #Demo
Today I'm launching a demo of a brand new Roguelite Mode! Cirno can explore a randomly generated dungeon, find loot and fight enemies, the usual but slightly more repeatable. This demo is going to sho...
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Roguelite mode
April 11, 2025
by
MaddoScientisto
1
#Preview
After the demo release I needed a bit of a change of pace but I don't want to start a new project, I'm quite happy with the way I structured this project and I think there's a lot of flexibility in th...
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Bugfixes
April 10, 2025
by
MaddoScientisto
I just published a small bugfix that solves a softlock in the tutorial (I replaced an enemy type and forgot to readd the door open event), added the navigation to the tutorial so the enemy can move an...
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My first devlog
April 10, 2025
by
MaddoScientisto
#Release
I started this game one year ago, I initially made a prototype in Picotron, to learn the engine, but eventually I felt like I wanted a more beefy game engine but I was kind of burned out by unity, so...
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