I just released a new demo incorporating player feedback, most of the new features are the ones I listed in the previous devlog with some additions: Rebalanced...
I'd like to thank everyone who submitted feedback, it's been invaluable in helping me figure out how to improve the game, I've been working on a number of upgra...
Today I'm launching a demo of a brand new Roguelite Mode! Cirno can explore a randomly generated dungeon, find loot and fight enemies, the usual but slightly mo...
After the demo release I needed a bit of a change of pace but I don't want to start a new project, I'm quite happy with the way I structured this project and I...
I just published a small bugfix that solves a softlock in the tutorial (I replaced an enemy type and forgot to readd the door open event), added the navigation...
I started this game one year ago, I initially made a prototype in Picotron, to learn the engine, but eventually I felt like I wanted a more beefy game engine bu...